That's okay. I've got this. This is where the toolkit comes in, where the scene grid and the spreadsheet have a chance to shine. I don't have to rely on gut feelings, though those get sharper with practice. I can break it down, color code it, draw pictures. This bit here? Could use some action. This bit here? Slow it down. Did I ever actually explain how that one vital world-building element works? Whatever happened to that secondary character, or that theme I wanted to bring up?
I continue to learn more about my own process. The first drafts are digressive and full of conversations with myself, with frequent interpolations along the lines of "maybe I should...." or "should this character...?" The second draft answers the questions, but tends to be underwritten. I nail events and characters down, but sometimes forget to include important descriptions, or shortcut to a resolution without giving it enough build-up (or I wuss out and fail to resolve something I prepared ground for). In the third draft, I correct as much of that as I'm able to from my own close-in perspective.
Still planning to have this to the Taos crew for beta-reading right after New Years.
The Prometheus Tapestry
76,345/100,000
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